Disbond Is The Chaotic Zombie Shooter Old-School FPS Fans Need

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Zombie shooters typically make infection feel like a punishment, as one bite can remove you from the human team and send you after the friends you were protecting. Indie multiplayer game Disbond makes that switch part of its appeal. Everyone begins a round human, but 20 seconds later, one player turns, and every survivor bitten afterward joins the infected side, shrinking humanity’s numbers as the round unfolds.
Developed by Galin under Bozz Studio, Disbond takes inspiration from Unreal Tournament, Doom, Quake, and Counter-Strike 1.6. It prioritizes fast movement, environmental chaos, and unique abilities over realism. The full game is listed as coming soon on Steam, though a free demo is available during Steam Next Fest through October 26, 2026. Players interested in trying its core loop have a limited window to jump in.
Disbond Makes Every Bite Count With Its Class-Based Combat
Disbond’s two modes change what survival means in games. In Survival, humans can group up, build a barricade, and fight until the round ends, or split off, hide, and try to outlast the horde alone. Escape sends players toward an objective at the far end of the map, where they must clear obstacles, battle infected enemies, and secure key positions on the route.
The game features eight classes, four for each side. The Gunman deals extra firearm damage and can unlock a grenade launcher; the Grenade Planter moves faster with a knife equipped and can dash; the Architect gets props at half price and can place traps or disguise as scenery. The Exploder starts with four grenades that deal 50% extra damage, rewarding players who manage explosives carefully.
Each zombie class has a specialty beyond chasing survivors. The Crawler has 2,500 health, moves 10% faster than other zombies, and jumps 1.5 times higher. The 4,000-health Smasher resists knockback and can charge at humans, while the Screecher blinds anyone looking at it for five seconds. The 3,500-health Demon can double-jump and briefly disguise itself as a survivor, creating openings for surprise attacks.
Physics-Based Combat Makes Disbond More Than A Typical Zombie Shooter
Combat is only part of Disbond’s tactical play. Humans buy firearms and grenades, while both teams can spawn physics props. Survivors stack objects into defensive barricades; zombies can use those same objects to climb toward ledges or attack from unexpected angles. Bullets also shove zombies backward, with headshots delivering a stronger impact and helping defenders hold narrow corridors.
The arsenal includes pistols, SMGs, shotguns, rifles, a flamethrower, and grenades that explode, freeze targets, or alter gravity. Maps include Infected Town, The Bunker, The Black City, and The Underground Lab. Players can move between rooftops and sewers, use ziplines or teleports, and search for hidden shortcuts. Some environmental structures can be destroyed, changing routes and defensive positions mid-match.
Matches support up to 32 players, with five needed to start; bots fill empty slots. Each 30-minute match contains rounds of up to five minutes. There is no level grind or permanent upgrade system, so everyone starts fresh. Winning depends on learning routes, timing abilities, building smart defenses, and adapting to opponents. Fans of chaotic old-school shooters will definitely want to wishlist Disbond and try its demo.
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