ESPN DeportesFabián Ruiz deja la base de España por el nacimiento de su hijoThe Jerusalem PostNew Tel Aviv exhibition shows never-before-seen private work from six Israeli artistsESPNSource: Bears expected to start QB Bagent vs. JetsZDF heuteEntdecken Sie das ZDF-NachrichtenstudioRai NewsMosca: stranieri e diplomatici lascino Kiev. Zelensky: aumenteremo i raid sulle raffinerieRTP DesportoSolberg lidera na Sardenha e leva discussão do título para o último diaPolsat NewsZełenski zapowiedział kontynuowanie ataków. To reakcja na "nową doktrynę" Rosji7sur7Exécution ratée de Christa Pike: le chef de l’administration pénitentiaire démissionneSRF NewsWanderkarten – Papier oder App? So findet die Schweiz ihren WegSeeking AlphaUtilities fall 13% in quarter; Constellation Energy gains as PG&E leads declinesANSA SportAtletica paralimpica, 4 record italiani e 3 migliori prestazioni a JesoloIranWireعلیرضا رشیدی، نوجوان ۱۶ ساله اهل آشخانه، بازداشت شد
The Daily Newsstand · Free, Always
Saturday, October 3, 2026

Capcom is preparing for a ‘future where we create games together with AI’

Translate

Terrence O'Brien

is the Verge’s weekend editor. He’s covered the tech industry for over 18 years and knows a thing or two about synths.

Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech. During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming. The solution Ishida said is “successfully integrating AI technology into development workflows.”

Capcom has said previously that it will not use AI-generated assets in its games, and instead would focus on using the tech to make development more efficient. Ishida’s comments seem to lineup, though definitely seem to leave the door open to more extensive use. He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.

Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.

View the original on The Verge →

KioskNews shows a cleaned-up reading view extracted from the publisher’s page — the original always lives on their site, not ours.