Daily MaverickBOK BLEUS : France resist Springboks’ second-half rearguard to win Paris thrillerCNN TürkHAVA DURUMU 14 KASIM: Yarın havalar nasıl olacak? Yağmur yağacak mı? İstanbul, Ankara, İzmir, Bursa'da hava durumu nasıl olacak?PunchBanned pesticides: Poison on sale in Nigerian markets (1)Inquirer EntertainmentA tiny hand, baby Vans and a new chapter for Avril Lavigne — motherhoodZDF heuteAktuelle Pressemitteilungen des ZDFAntara NewsStarr Chile Assigned A Rating from AM BestArs TechnicaStarship flight 15 powers to orbit—setting up a possible catch on SaturdayColliderNetflix's 'The Diplomat' Already Has the Perfect Ending Hiding in Plain Sight연합뉴스46세 호나우지뉴, 11년 만에 공식전 선발 출격…300호골 정조준G1Resultados das Loterias Caixa매일경제고경표, 음주운전 사고…청소차 들이받아La NaciónArgentina vs. Uruguay, en vivo: el minuto a minuto del amistoso en la Bombonera
The Daily Newsstand · Free, Always
Saturday, November 14, 2026

Marvel Rivals: Season 11 Buffs & Nerfs Explained

Translate

Matthew Danielson is a Senior Gaming Staff Writer for Screen Rant, using their expertise in fighting games, RPGs, and action titles to provide insight into your favorite experiences.

Matthew does a bit of everything, including helping ideate new content surrounding the hottest games and classics that continue to stoke nostalgia. With multiple years of experience, Matthew is your go-to expert on a variety of topics, from detailed fighting game experience to the most nuanced builds for your favorite RPG.

Matthew has worked for Screen Rant as a Gaming Senior Staff Writer since August 2022, and has been proud to release many articles that have helped people with unique problems while playing games.

As a long-time fan of TTRPG games, Matthew is also a veteran DM for Dungeons and Dragons, having hosted numerous campaigns over nearly a decade.

Season 11 marks another big era of change for Marvel Rivals, with the ever-popular hero shooter not just gaining a new character, but also applying a huge series of nerfs and buffs to roster heroes. Due to intense player feedback, the game is moving to reduce the survivability of Vanguards and Strategists, while increasing Duelist damage. However, this is just the start of how the game is changing.

Players can expect more clarity from developers about why characters have gotten a nerf or buff, as the patch notes for Season 11 are extensive. Ever since the sweeping Team-Up changes, balance tweaks have been fewer in Marvel Rivals, but that is certainly not the case now. In fact, there are more changes in Season 11 than the past few seasonal updates combined, marking a huge shift to character strengths.

Every Season 11 Character Buff Explained

Few Heroes Have Gotten Stronger Through This Balance Patch

Squirrel Girl and her pet Tippy-Toe in Marvel Rivals

Very few characters have gotten a buff in Season 11, as most heroes have either been nerfed or gotten some neutral quality-of-life options. That being said, some Duelists received the biggest benefits of the balance patch, gaining stronger endurance or higher damage potential. This is to keep up with the survival tools of the game's strongest Strategists and Vanguards, who make certain Duelist play styles far riskier for less reward.

Squirrel Girl is a character that got a huge rework in Season 11, similar to Black Widow or Scarlet Witch in past updates. To see the full extent of her changes, you might want to boot up the game for yourself.

The tables below go over every buff in the Marvel Rivals Season 11 patch, including what characters they apply to and what role they are usually in:

Character

Role

Buff(s)

Angela

Vanguard

  • Divine Judgment Movement Speed and Bonus Health buffs adjusted
  • Divine Judgment buffs now last for 6 seconds instead of AoE restriction
  • Increased Axes of Ichors damage for the first three strikes
  • In Dual-Axe form, increased Bonus Health gained per Axes of Ichor hit
  • In Dual-Axe form, increased continuous damage dealt within Divine Judgment

Deadpool

Vanguard

  • Increased Bonus Health granted to self from The Big Test (Ultimate)
  • Increased damage to Bonus Health conversion during The Big Test — Upgraded

Doctor Strange

Vanguard

  • (With Invisible Woman Team-Up) Increased damage to Bonus Health conversion

Groot

Vanguard

  • Increased damage of Thornlash Wall when it triggers the Flora Colossus effect
  • (With Mantis Team-Up) Wild Wall now gains Flora Colossus passive effect

Rogue

Vanguard

  • (With Gambit Team-Up) Reduced cooldown of Mr. & Mrs. X ability
  • When in Defensive Stance, increased damage to Energy conversion ratio
  • Increased damage of the first two hits of Power Surge Punch

Character

Role

Buff(s)

Venom

Vanguard

  • Slightly increased the detection radius of Dark Predation primary attack

Black Cat

Duelist

  • (With Black Panther Team-Up) Increased Bonus Health after Feline Alliance cast
  • During Feline Alliance, increased Fortune gained per enemy hit
  • During Feline Alliance, increased the cap of possible Fortune from 100 to 200
  • Increased the maximum Fortune gained per single cast of Feline Fury

Black Widow

Duelist

  • (With Hawkeye Team-Up) New ability applied during Focused State
  • During Focused State, Black Widow gains Bonus Health based on damage dealt
  • Reduced Focus stacks required to enter Focused State with Hawkeye
  • Increased Electro-Plasma Blast damage range
  • (With Phoenix Team-Up) Increased Electro-Plasma Blast damage

Elsa Bloodstone

Duelist

  • (With Devil Dinosaur Team-Up) Reduced cooldown of Smoky Snare ability

Human Torch

Duelist

  • Adjusted the projectile speed of Fire Cluster from random to fixed

Character

Role

Buff(s)

Squirrel Girl

Duelist

  • Mammal Bond ability now increases overall primary attack speed
  • After Mammal Bond, projectiles no longer drop or bounce when fired
  • After Mammal Bond, projectiles create AoE explosions when hitting anything
  • Increased Squirrel Blockade projectile speed
  • Squirrel Blockade now generates an Acorn Rain AoE for a short duration
  • Adjusted maximum damage falloff from Burst Acorn damage
  • Squirrel Girl now gains 25 Bonus Health when using Tail Bounce ability

Star-Lord

Duelist

  • During Galactic Legend (Ultimate), increased Element Guns ammo capacity
  • (With Adam Warlock Team-Up) reduced Cosmic Soul cooldown
  • (With Adam Warlock Team-Up) reduced resurrection cooldown timer

Winter Soldier

Duelist

  • Adjusted maximum damage falloff from Roterstern ability

Adam Warlock

Strategist

  • Increased the number of bounces from Avatar Life Stream ability
  • (With Storm Team-Up) increased speed boost of Soaring Surge ability

Cloak & Dagger

Strategist

  • Increased Darkforce Cloak damage in Cloak form
  • Increased movement speed of Veil of Lightforce and Terror Cape
  • Each enemy hit by Veil of Lighforce/Terror Cape reduces Dagger Storm cooldown
  • (With The Hood Team-Up) Twilight Veil/Void Veil now launches back enemies hit

Character

Role

Buff(s)

Invisible Woman

Strategist

  • Increased the Slow ratio of Psionic Vortex at the ability's edge

Jubilee

Strategist

  • (With Blade Team-Up) increased Lifesteal ratio granted to self and allies
  • Increased healing provided within spell field of Firework Finale (Ultimate)
  • Increased rotation speed of outer plasmoids of Firework Finale

Mantis

Strategist

  • Life Energy Blast non-critical hits now grant 0.3 Life Orbs

Luna Snow

Strategist

  • (With White Fox Team-Up) increased healing when Spirit Fox hits allies
  • (With White Fox Team-Up) increased damage when Spirit Fox hits enemies
  • (With Adam Warlock Team-Up) increased healing ratio of healing converted to self

Loki

Strategist

  • (With Hela Team-Up) lower cooldown for other abilities when illusion is destroyed

Rocket Raccoon

Strategist

  • Each cast of Jetpack Dash now grants 25 Bonus Health to self

White Fox

Strategist

  • Increased base duration of Fox Form Awakening
  • Increased bonus duration of Fox Form Awakening per Spirit Tail
  • Increased damage of Claw Strikes during Fox Form Awakening
  • Reduced cooldown of Predatory Pounce ability during Fox Form Awakening
  • Can now receive healing while in Kumiho Unleashed (Ultimate) form

Even past buffs and nerfs in Marvel Rivals didn't have as many small tweaks as Season 11 does, as even characters that didn't get adjusted much got a small change. Characters like Black Widow and Black Cat got some huge quality-of-life features that will make them stronger, with Angela being another hero rewarded by the patch. While you may see some Strategists in the buffs list, keep in mind that they will be targeted for far more balancing in the next section.

Every Season 11 Character Nerf Explained

Sweeping Reductions To Strong Heroes And Their Best Abilities

Marvel Rivals Luna Snow legendary skin MVP animation screen

Where most balance changes in Marvel Rivals have reduced character healths and cooldowns, this patch is focused on greatly weakening CC across the board. "CC" is a term referring to abilities that lock down opponents, such as Luna Snow's ability to freeze enemies or Mantis' skill that puts them to sleep. Anything that stuns a character is getting weakened, to support the patch's thesis of reducing rampant self-survivability among Vanguards and Strategists.

In turn, this greatly helps Duelists thrive in Season 11, but you won't know how until you see exactly what has changed. Follow the tables below to figure out which characters have been nerfed, and what skills are taking the biggest hits in Season 11:

Character

Role

Nerf(s)

Deadpool

Vanguard

  • Removed 50 Bonus Health granted to allies when casting The Big Test
  • Removed Bonus Health granted to allies during The Big Test — Upgraded

Devil Dinosaur

Vanguard

  • Reduced control duration and launch effect after Savage Predation hits an enemy
  • Removed Slow effect applied to enemies within Buddy Barrier
  • Reduced Buddy Barrier duration and shield value
  • Reduced Bonus Health granted by Apex Advantage from Bleed damage
  • (With Punisher Team-Up) Increased Primal Punishment ability cooldown

Doctor Strange

Vanguard

  • Reduced the value of Shield of the Seraphim from 850 to 800
  • Reduced the overall recovery speed of Shield of the Seraphim
  • (With Hulk Team-Up) Reduced minimum Gamma Maelstorm energy retained
  • (With Invisible Woman Team-Up) Reduced bonus shield value granted to Shield
  • (With Invisible Woman Team-Up) removed Bonus Health from Pisonic Vortex

Emma Frost

Vanguard

  • Reduced shield value of Mind's Aegis from 400 to 350
  • Reduced recovery speed of Mind's Aegis shield
  • (With Luna Snow Team-Up) Reduced Iced Out Diamond shield value
  • Adjusted damage dealt from Psychic Spear based on max health

Groot

Vanguard

  • Reduced overall health of Ironwood Wall from 600 to 550

Character

Role

Nerf(s)

Rogue

Vanguard

  • (With Gambit Team-Up) Adjusted single-hit damage of kinetic explosion
  • (With Gambit Team-Up) Reduced healing granted to allies within range
  • In Defensive Stance, reduced damage absorption radius

Peni Parker

Vanguard

  • Reduced Cyber-Web Cluster explosion damage
  • Increased detonation delay of Arachno-Mine after triggering

Venom

Vanguard

  • Reduced the Bonus Health granted by Symbiotic Resilience from 100 to 75
  • Reduced Bonus Health from Symbiotic Resilience based on lost health
  • Adjusted damage falloff of Frenzied Arrival at various ranges

Elsa Bloodstone

Duelist

  • Adjusted the damage falloff distance of Double-Barrel Blaster
  • (With Devil Dinosaur Team-Up) Enhanced effect has one ability charge removed

Phoenix

Duelist

  • Reduced direct and area damage dealt upon detonating a Spark
  • Reduced the number of Sparks applied to foes from Endsong Inferno shockwave

Character

Role

Nerf(s)

Squirrel Girl

Duelist

  • Reduced Imprison duration of Squirrel Blockade projectile stun
  • Reduced damage dealt by initial hit of Squirrel Blockade
  • Reduced Burst Acorn overall damage

Winter Soldier

Duelist

  • Reduced Roterstern spell field damage from 45 to 40

Wolverine

Duelist

  • Reduced Rage-based bonus damage dealt during Last Stand (Ultimate) impact
  • Increased cooldown of Feral Leap ability

Adam Warlock

Strategist

  • Reduced the initial healing of Avatar Life Stream from 95 to 55
  • (With Storm Team-Up) Reduced damage boost to allies from Enhanced effect

Cloak & Dagger

Strategist

  • Increased Dagger Storm cooldown
  • Reduced self-healing granted by Dagger Storm
  • Reduced the Blind duration after Terror Cape hits an enemy

Character

Role

Nerf(s)

Gambit

Strategist

  • Increased the spread angle of Kinetic Cards to hit fewer allies
  • Reduced self-healing from Healing Hearts after activation

Invisible Woman

Strategist

  • Increased Veiled Step cooldown from 6 seconds to 8
  • Reduced Slow ratio at the center of Psionic Vortex

Jubilee

Strategist

  • Removed the 20% healing boost to allies upon detonating a Sparkle Mark

Mantis

Strategist

  • Reduced Sleep duration from Spore Slumber from 3.5 seconds to 1.5
  • Increased Life Orb cost to cast Allied Inspiration from 1 to 2
  • Reduced self-healing provided by Nature's Favor when it is active

Luna Snow

Strategist

  • Reduced the freeze duration to enemies hit by Absolute Zero
  • (With White Fox Team-Up) Removed Charm effect applied by Spirit Fox

Character

Role

Nerf(s)

Ultron

Strategist

  • Reduced the Bonus Health granted to allies by Imperative: Firewall
  • Reduced the Movement Speed boost granted to allies by Imperative: Firewall

Loki

Strategist

  • Increased Deception ability cooldown from 15 seconds to 18
  • (With Mantis Team-Up) Removed Regeneration Domain damage boost buff

Rocket Raccoon

Strategist

  • Reduced the healing provided by Repair Mode when passing through allies
  • Reduced continuous self-healing from Repair Mode
  • Adjusted damage falloff of primary attacks at various ranges

White Fox

Strategist

  • Reduced Spirit Sanctuary shield value from 200 to 100
  • Removed the Invincibility effect granted to allies by Spectral Surge
  • Reduced Charm effect radius applied to enemies by Spectral Surge

As you can see, the Strategists and Vanguards in Marvel Rivals are clearly the targets of Season 11's nerfs, with several characters having key elements modified. For example, Vanguards almost across the board lost the shield value of their abilities if they had a protective skill, making it harder for them to survive. Likewise, self-healing was seen often in the nerfs, reducing the endurance of Strategists as well.

Some of the most affected characters from the Season 11 nerfs are Mantis, Luna Snow, Doctor Strange, and Devil Dinosaur. However, Devil Dinosaur might be the particular target of future nerfs due to his strength in past Seasons.

This will hopefully prevent team battles from becoming endless slogs in the hero shooter, allowing players to eliminate each other faster. Having long, drawn-out battles between characters who can't die has been a big problem across multiple Seasons. This interesting shift in Season 11 of Marvel Rivals might address the biggest player complaints yet, with Nightcrawler and Draula shaking up the game even more.

mixcollage-11-dec-2024-08-46-am-3822.jpg

Systems

PC-1

Released
December 6, 2024

ESRB
T For Teen // Violence

Developer(s)
NetEase Games

Publisher(s)
NetEase Games

Engine
Unreal Engine 5

Multiplayer
Online Multiplayer, Online Co-Op

Franchise
Marvel

Platform(s)
PlayStation 5, Xbox Series X, Xbox Series S, PC

Genre(s)
Third-Person Shooter, Action, Multiplayer

View the original on Screen Rant →

KioskNews shows a cleaned-up reading view extracted from the publisher’s page — the original always lives on their site, not ours.