The Daily Newsstand · Free, Always
Friday, September 18, 2026

Fallout 5 Official Gameplay Teaser Shared By Bethesda

Translate

Known as 'Cyberpunk 2077's' biggest fan, Angharad is a Welsh games writer who thrives in anything related to digital storytelling. If a video game explores the intricacies and horrors of womanhood, she is there.

Thanks to previous work at GAMINGbible, GameByte, The Loadout, Game Luster, Angharad has built a strong understanding of both the digital world and what fans want from it and is eager to share her thoughts and expertise with readers.

Fallout 5 has become a bit of a touchy subject to many. Despite being hinted at as far back as June 2022, it was only back in July of this year that the sequel was finally confirmed by Bethesda, with the studio revealing that it had entered its pre-production phase.

Expected to become a priority for Bethesda after the launch of The Elder Scrolls VI (another touchy subject), many do not expect Fallout 5 to be released until at least 2030, with others expecting it to take at least another decade. However, you cannot blame fans for this level of pessimism, especially as Bethesda has remained tight-lipped about all of its current projects and their estimated release windows.

Todd Howard Finally Speaks Up

Fallout 76 art with a power armor helmet on the ground

Nevertheless, Bethesda head Todd Howard has been slightly more forthcoming about Fallout 5's development in the last year, and in an interview back in July, he revealed that the Fallout sequel, as well as TES VI, is being built on the new Creation Engine 3.

In the interview with Windows Central, Howard spoke about "positioning Creation Engine 3, Creation Club, and how it's becoming an increasingly critical part of Bethesda's future."

As the successor to Creation Engine 2, which was used for Starfield, Creation Engine 3 aims to trace its roots and allow Bethesda to run parallel development across multiple internal teams and franchises smoothly. According to Howard, it allows developers to create stable, consistently testable daily builds.

However, some video game fans have remained critical of Creation Engine 3, believing that it does not have the same fidelity as other engines such as Unreal Engine or even the RE Engine. Nevertheless, this is what Bethesda will be sticking with for Fallout 5.

"When we build these worlds, it starts with the tech. A lot of people think engine, they think rendering, but there's so much more that goes into it from a tool side and a system side," Todd explained. "For the kind of worlds that we want to build and also knowing that we were going to be doing Fallout 5, and just how do we do those simultaneously in a way where it's not start and stop. And we're really happy. I can't say enough about our tech team. It's just incredible. Our designers ask for so much crazy stuff, and our tech team finds a way to do it. And I think that's really defined our games where you feel like anything is possible."

What Does This Mean For Fallout 5?

Fallout New Vegas press kit cover image

What the use of Creation Engine 3 will mean for Fallout 5 remains to be seen, but with Starfield being the result of Creation Engine 2, it is no wonder that fans are feeling a bit skeptical. However, Howard remains hopeful, and if we wish to get our hands on the next Fallout title as soon as possible, it makes sense that Bethesda is using an engine that can be used on multiple projects.

Unfortunately, with Fallout 5 not expected to launch anytime soon, it will be a while until we see Creation Engine 3 in action, but we can only hope that this massive wait will be worth it.

View the original on Screen Rant

KioskNews shows a cleaned-up reading view extracted from the publisher’s page — the original always lives on their site, not ours.