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Wednesday, September 23, 2026

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Collider Exclusive · 8 Questions · 2 Minutes Which Star Wars Faction Do You Belong To? Rebels · Empire · Mandalorians · Crimson Dawn

Eight honest questions about how you actually are: how you feel about rules, where your loyalty goes first, what you do when somebody criticises you in front of other people. Answer them and we will tell you whose side you would really have ended up on. Four factions are recruiting: the believers, the organisation, the ones with a code, and the ones with a price.

Rebel Alliance(Andor)

🛰️The Empire(Original Trilogy)

🪖Mandalorians(The Mandalorian)

🌅Crimson Dawn(Solo)

01

How do you feel about rules at work? This one sorts people faster than anything else.

02

What is your relationship with money? Nobody answers this the way they think they will.

03

What makes you respect somebody? Whatever you pick, you apply it to yourself too.

04

How do you behave under real pressure? Your friends would probably answer this for you.

05

Where does your loyalty go first? Everybody has an order, even if they never say it out loud.

06

Somebody criticises you in front of other people. What happens? Be honest about the first thing you feel.

07

What does a good life look like in ten years? Pick the one you would actually be happy with.

08

What do you want more than anything else? Eight questions in, this is the one that picks your side.

The Transmission Is Decoded Your Faction Is…

Four sides, four completely different answers to the same question about how a galaxy should work. Here is where you would have signed up, what it would ask of you, and what it would give you back.

Rebel Alliance

You belong with the side that has almost nothing and keeps going anyway. The Rebellion is not a glamorous posting, and anybody who tells you otherwise has not seen what it actually costs the people inside it.

  • You are wired to notice when something is wrong and to say so, which makes you useful here and awkward almost everywhere else.
  • Andor is the best thing Star Wars has made in years precisely because it shows the unglamorous half, which is the meetings, the paperwork and the people who never get a medal.
  • Your kind of courage is the ordinary kind, done repeatedly, by somebody who is fully aware of the odds.
  • The Alliance wins because enough people decided separately that they were finished being quiet about it.

The Galactic Empire

You belong to the machine, and the uncomfortable truth is that the machine mostly runs on people who are competent, orderly and convinced they are doing their job properly. Very few of them think of themselves as villains.

  • You want structure, clear expectations and a way to measure whether you are doing well, none of which the other three factions can offer you.
  • The Empire is frightening because of how ordinary it is on the inside, which is the single smartest thing Star Wars has ever done with it.
  • Your risk is the quiet one, which is looking at something wrong and deciding it is somebody else's department.
  • You would be genuinely good at this, and that is exactly the part worth thinking about.

The Mandalorians

You belong to the people who lost their planet and kept their code anyway. Mandalorian culture is not a nationality so much as a promise, and anybody who makes that promise and keeps it is one of them.

  • You are loyal to people rather than to institutions, which is why an organisation chart has never once told you who you actually owe.
  • A code only counts when it costs you something, and you are the sort of person who would pay rather than bend it.
  • Mandalorians spend the whole saga arguing about what being one even means, and that argument is far more interesting than the armour.
  • The Mandalorian and Grogu took the creed to cinemas over Memorial Day 2026, the first Star Wars film in seven years.

Crimson Dawn

You belong to the syndicate, where nobody wastes your time pretending the galaxy runs on ideals. Crimson Dawn deals in leverage, and it is the only faction on this list that would tell you so to your face.

  • You read a room for who owes what, and you are usually right, which is a talent that makes people slightly wary of you.
  • Qi'ra is the most interesting thing to come out of Solo, because she is the one character who learned the actual lesson about power.
  • You would rather be the person setting the terms than the person being told what the terms are.
  • The catch is simple enough. In a syndicate, everybody is leverage, including you, and the smart ones never forget that part.
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