3 RPGs On Xbox 360 That Are Perfect 10/10s

Sharmila is an engineer-turned-gaming hardware journalist and freelance contributor at ScreenRant who has been covering the gaming and tech industry since 2021. While she first built her expertise writing about video games, she has since pivoted towards gaming hardware, with a focus on PC components, peripherals, handhelds, and performance-driven tech. When she’s not testing gear or writing about the latest hardware trends, she can usually be found diving into competitive shooters or keeping up with the evolving esports scene.
The Xbox 360 didn’t quite have a reputation as an RPG console. It was more about shooters, open-world adventures, and the games Microsoft used to define the generation. So if you wanted a massive selection of role-playing games, you’d likely look elsewhere, probably a PlayStation 3 or PC. But when you revisit the 360 library and get past the obvious hits, there’s a much better selection of RPGs than you might remember from that iconic era.
The Xbox 360 generation was filled with games that took unique approaches to the RPG genre. Some titles concentrated heavily on story and character development, while others gave players huge worlds to explore. A few just tried something quirky, and as intriguing as most of these RPG experiences turned out to be, none were “perfect.” But when you’re talking about a game that lingers, hitting a formal 10/10 review score doesn’t always matter. It’s about those rare RPGs that you just can’t forget despite the imperfections, even after all these years.
Lost Odyssey
Lost Odyssey came out in Japan in December 2007 and hit North America in February 2008, published by Microsoft Game Studios and developed by Mistwalker together with Feelplus. If that first name sounds familiar, it’s because Mistwalker was founded by Hironobu Sakaguchi, the creator of the Final Fantasy series, and Lost Odyssey plays like the JRPG he’d make with a fresh start on new hardware. Nobuo Uematsu composed the score, and character designs came from Takehiko Inoue, the manga artist known for Vagabond and Slam Dunk.
The story follows Kaim Argonar, an immortal soldier who has lived for over a thousand years and lost most of his memories. As he recovers fragments of his past, the game presents short prose vignettes called “A Thousand Years of Dreams,” written by novelist Kiyoshi Shigematsu. These are quiet, well-written stories about loss, memory, and mortality, and they hit harder than almost anything else in the genre from that era. Combat is turn-based, with a ring system that rewards precise timing during physical attacks, adding bonuses to an otherwise traditional battle system.
Critics were largely on board with Lost Odyssey. It landed a Metascore of 78, with reviewers often praising its story, visuals, and Uematsu’s soundtrack while noting that the combat didn’t break much new ground. For me, that’s fine: the combat doesn’t need to reinvent the wheel when the writing is doing this much heavy lifting. With its traditional turn-based combat, Sakaguchi pedigree, and Uematsu soundtrack, Lost Odyssey was about as close as the Xbox 360 got to an exclusive Final Fantasy-style JRPG.
Fable II
Fable II came out in October 2008, developed by Lionhead Studios and published by Microsoft Game Studios, with Peter Molyneux as the creative force behind it. It’s set five hundred years after the original Fable’s plot, in the same world of Albion, but pushed into a more late-colonial-era aesthetic. It's also one of the most accessible Xbox 360 RPGs today, as you can play it for free with Xbox Game Pass.
What made Fable II stand out wasn’t the combat, which is simple and pretty forgiving. It was everything wrapped around it. The game lets you get married, buy property, have kids, get a dog that fought alongside you and reacted to how you treated it, and watch NPCs visibly respond to whether you were playing as a saint or a monster.
None of that was fully new to games in general back then, but Fable II packaged it together in a way that felt cohesive and, frankly, kind of moving by the end. Lionhead built a surprising amount of emotional weight into the dog companion, and the ending gives it a particularly memorable role.
Naturally, reception at launch was strong, with the game landing an 89 on Metacritic and critics generally praising its larger world, broader scope, and abundance of choices. That said, there were legitimate complaints about the combat and challenges being too easy, along with technical hiccups, including pop-in and menu stuttering. But none of that undercuts how much personality Fable II brings to the table.
Divinity II: The Dragon Knight Saga
This one’s the wildcard, and it’s also the most unconventional pick on this list. Divinity II: The Dragon Knight Saga was developed by the Belgian studio Larian Studios—the same team that would go on to make Divinity: Original Sin, Baldur's Gate 3, and, now, a new Divinity game—and published by Atlus in North America. It arrived on Xbox 360 in April 2011, bundling a remastered version of the original Divinity II: Ego Draconis with the Flames of Vengeance expansion and previously released downloadable content.
Divinity II is a substantial RPG, with contemporary estimates putting the full package at roughly 60 to 80 hours depending on how thoroughly you play. On Xbox 360, it landed a Metacritic score of 72, with reviewers responding well to its scope, exploration, writing, and ambition while pointing out plenty of rough edges.
What makes Divinity II worth playing is the sheer range of what it lets you do. You play as a dragon slayer who ends up becoming the very thing he was hunting, so you spend much of the game as a human exploring dungeons and fighting up close, while another part of the experience lets you transform into an actual dragon and take to the skies. That dual playstyle was unusual for a console RPG of the period.
There’s also a real sense of humor running through Divinity II, along with a system of choices that can occasionally change quest outcomes—and you can even read the minds of characters you meet to uncover secrets, hidden items, and, in some cases, new quests.
Flames of Vengeance continues the story of the same Dragon Knight and brings the saga to its conclusion. The remastered version improved the original game’s presentation and performance, but it still had its share of problems, including long load times, balance issues, and some awkwardness in the dragon sections. That’s part of what makes Divinity II: The Dragon Knight Saga such an interesting RPG on the Xbox 360. It’s ambitious, funny, unusually flexible, and willing to throw a lot of different ideas at you, even when not all of them work as well as they should.
- Brand
- Microsoft
- Original Release Date
- November 22, 2005
- Original MSRP (USD)
- $299, £209, €299
- Operating System
- Proprietary, Windows-based
- Storage
- 20 GB Detachable HDD (original)
- VR Support
- No
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