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Thursday, November 12, 2026

One of the Biggest Viking Games Ever Is Officially Getting a New Series

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Hannah covers horror, sci-fi, and games at Collider, where she writes news and features, reviews new releases, and interviews the people who make them. She’s helping build out Collider’s gaming coverage, with Pokémon as one of her specialties. If she isn’t writing about a monster, she’s probably watching one on a tape from her VHS collection.

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You can spend an evening building a boat, sail it straight into a storm, and spend the next evening building a second boat to get your stuff back. By the time you reach the spot where you died, you’ve probably got a better story to tell your friends than the one you set out to have. That’s part of how a Viking survival game from a small Swedish studio sold more than 17 million copies, according to its publishing partner.

The stories players bring home tend to start with a practical problem, like getting a load of ore across the ocean in one piece. The game leaves bigger questions out there, too. Who built the ruins you stumble across in the woods? What happened to the people who lived there? An upcoming series is taking those questions as a reason to spend more time in the tenth realm.

Collider can exclusively reveal that Iron Gate is partnering with GUNGNIR Books and MOOD Publishing on an official Valheim comic book series, with the first release planned for the first quarter of 2027. The multi-issue series, co-released with Roditeli Productions, will tell original stories set in the game’s Norse-inspired world. The creative team includes Wonder Woman writer Steve Orlando and Final Space creator Olan Rogers, with cover art by Drew Moss and preview pages by Scott Oakley.

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Horror/Quizzes/Survival Odds

▶ PlaySP 00:00:00

Survival TestSP · Do Not Rewind

Collider QuizWhich Horror Villain
Could You Survive?
8 Questions · 5 VillainsFive villains. Five completely different ways this ends badly if you are not smart enough, fast enough, or self-aware enough to avoid it. Only one of them is the villain your particular set of instincts gives you a fighting chance against. Eight questions will figure out which one.The Lineup

Jason Voorhees

Michael Myers

Freddy Krueger

Pennywise

Chucky

SP 00:02:14Tape 01 / 08

Question 01INSTINCT

01Something feels wrong. You can't explain it, you just know. What do you do?First instincts are the difference between the survivor and the first act exit.

Pick one, then Next

SP 00:07:41Tape 02 / 08

Question 02ENVIRONMENT

02Where are you most likely to find yourself when things go wrong?Setting is everything in horror. Where you are determines which rules apply.

Pick one, then Next

SP 00:13:09Tape 03 / 08

Question 03STRENGTH

03What is your most reliable survival asset?Every survivor has a quality the villain didn't account for. What's yours?

Pick one, then Next

SP 00:19:52Tape 04 / 08

Question 04FEAR

04What kind of fear is hardest for you to fight through?Knowing your weakness is the first step to not being undone by it.

Pick one, then Next

SP 00:26:30Tape 05 / 08

Question 05GROUP

05You're with a group when things start going wrong. What's your role?Horror movies are unsentimental about who survives group situations and who doesn't.

Pick one, then Next

SP 00:34:08Tape 06 / 08

Question 06MISTAKE

06What's the horror movie mistake you're most likely to make?Honest self-assessment is a survival skill. Denial is not.

Pick one, then Next

SP 00:41:37Tape 07 / 08

Question 07ADVANTAGE

07What's your best defense against something that can't be stopped by conventional means?Every horror villain has a weakness. The survivors are always the ones who find it.

Pick one, then Next

SP 00:49:55Tape 08 / 08

Question 08FINAL SCENE

08It's the final scene. You're the last one standing. How did you make it?The final survivor always has a reason. What's yours?

Pick one, then Next

Survival Odds CalculatedYour Best Chance Is Against

Your instincts, your strengths, and your particular way of thinking under pressure point to one villain you have a real fighting chance against. Everyone else: good luck.

Friday the 13thJason VoorheesCamp Crystal Lake · Friday the 13th, 1980Relentless, but he never once changes the plan.

Jason is relentless, but he is also predictable, and that is the gap you would exploit.Why You Last Longer

  • He moves in straight lines toward his target. He doesn't strategize, doesn't adapt, doesn't outsmart. He simply pursues.
  • Your ability to keep moving, use the environment, and resist the panic that freezes most people gives you a genuine edge.
  • The Crystal Lake survivors were always the ones who stopped running in circles and started thinking about terrain, water, and distance.
  • You think like that. Which means Jason, for all his indestructibility, would face someone who simply refused to be where he expected.

From The Collider File

  • Crystal Lake, the Peacock prequel series, dropped all eight episodes on October 15, 2026.
  • It ended a 17-year gap, the longest the franchise has ever gone without a new entry.

Keeps MovingReads TerrainCrystal Lake

HalloweenMichael MyersHaddonfield, Illinois · Halloween, 1978He is already in the frame. You just have to look.

Michael watches before he moves. He is patient, methodical, and almost impossible to detect, until it's too late for anyone who isn't paying close enough attention.Why You Last Longer

  • But you are paying attention. You notice the shape in the window, the car parked slightly wrong, the silence where there should be sound.
  • Michael's power lies in the invisibility of ordinary suburbia, the fact that nothing ever looks wrong until it already is.
  • Your spatial awareness and instinct to map every room, every exit, and every shadow before you need them is precisely the quality Laurie Strode had.
  • You are not a target waiting to happen. You are someone who already suspects something is wrong, and acts on it.

From The Collider File

  • John Carpenter is producing a new Halloween film with Blumhouse and Miramax.
  • The 1978 mask was a store-bought Captain Kirk mask, widened at the eyes and painted white.

Checks ExitsNotices FirstHaddonfield

A Nightmare on Elm StreetFreddy KruegerElm Street · A Nightmare on Elm Street, 1984He needs you rattled. You are hard to rattle.

Freddy wins by getting inside your head, using your own fears, your own memories, your own subconscious against you. That strategy requires a target who can be destabilized.Why You Last Longer

  • You are harder to destabilize than most. You've faced uncomfortable truths about yourself and you haven't looked away.
  • The survivors on Elm Street were always the ones who understood what was happening and chose to face it rather than flee from it.
  • Freddy's greatest weakness is that his power evaporates in the presence of someone who refuses to give him the fear he feeds on.
  • Your psychological resilience, the ability to stay grounded when reality itself becomes unreliable, is exactly the quality that keeps you alive here.

From The Collider File

  • Paramount set a new A Nightmare on Elm Street in motion in July 2026, with the Wes Craven estate involved.
  • Craven built the original on newspaper reports of people so afraid of their own nightmares that they refused to fall asleep.

Stays LucidFaces ItElm Street

ItPennywiseDerry, Maine · It, 1990It eats fear. You are not serving any.

Pennywise is ancient, shapeshifting, and feeds on fear, but it has one critical vulnerability: it cannot function against someone who truly stops being afraid of it.Why You Last Longer

  • The Losers Club didn't survive because they were braver than everyone else. They survived because they faced their fears together, and faced them honestly.
  • You ask the questions others avoid. You look directly at what frightens you rather than turning away.
  • That directness, the refusal to let fear fester in the dark, is Pennywise's worst nightmare.
  • It chose the wrong target when it chose you. You are exactly the kind of person whose fear tastes like nothing at all.

From The Collider File

  • HBO renewed It: Welcome to Derry for a second season, with Bill Skarsgard back under the makeup.
  • The showrunners have said season two reaches further back, to younger versions of the first season's characters.

Asks Out LoudUnrattledDerry

Child's PlayChuckyChicago · Child's Play, 1988Everybody laughs. You are not laughing.

Chucky's greatest advantage is that nobody takes him seriously until it's already too late. He exploits the gap between how something looks and what it really is.Why You Last Longer

  • You don't have that gap. You take threats seriously regardless of how they present, and you never make the mistake of underestimating something because of its size or appearance.
  • Chucky relies on surprise, on the delay between recognition and response. You close that delay faster than almost anyone.
  • Your instinct to treat every unfamiliar thing with appropriate skepticism, rather than dismissing it because it seems absurd, is the exact quality that keeps you breathing.
  • Against Chucky, not laughing is already winning. You are very good at not laughing.

From The Collider File

  • Don Mancini is writing the next Chucky film and plans to direct it himself, aimed back at the scarier end.
  • Brad Dourif has voiced the doll since 1988 and has said he has no plans to stop.

Takes It SeriouslyFast ResponseChicago

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What Will the ‘Valheim’ Comics Be About?

The series follows five journeys through the tenth realm, with original stories that explore its creatures, mythology, and places players may only have passed through on their way to somewhere else. GUNGNIR founder and publisher Matthew Medney put it this way in a statement shared with Collider: “We want to explore the legends that haven't been told, the corners of this world that haven't been seen, and create something that feels worthy of the incredible universe Iron Gate built.”

The writing team includes Steve Orlando (Wonder Woman), Tim Sheridan (Alan Scott: The Green Lantern), J. Holtham (Supergirl), and Olan Rogers (Final Space), along with I Saw Spawn collaborators Chris Killian and Andrew Sanders. MOOD already worked with Iron Gate on Valheim: The Board Game, which adapted the exploration, crafting, and cooperative survival. The comic gives those creators a chance to stay with the people living in the realm after a player would have packed up and sailed for the next biome.

Valheim’s comic series is set to begin in early 2027. Sign up for updates on the comics on the GUNGNIR official website, and stay tuned to Collider for updates.

View the original on Collider →

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